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1. Artillery fitting - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Rails Vs arty on stabber So, even with the 10%/lvl fall off bonus on the stabber, its pretty clear that A: Rails out DPS arty on a stabber at brawling ranges, even with a 5%/lvl ROF bonus to the arty. B: 720s are damned...
- by Medalyn Isis - at 2014.12.03 17:05:06
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2. Artillery fitting - in Player Features and Ideas Discussion [original thread]
PG on artillery is fine, but dps on the other hand is terrible compared to all other forms of long range weaponry. And no, the high alpha does not make up for that level of lacklustre dps.
- by Medalyn Isis - at 2014.12.03 16:59:49
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3. Rather than having SP loss for a Tech 3 ship when podded... - in Player Features and Ideas Discussion [original thread]
Faren Shalni wrote: FT Diomedes wrote: Vibrance Sovereign wrote: They could continue this business with the "fatigue" timers... T3 interfacing fatigue... the more you die in them, the longer you have to recover before you sit in another ...
- by Medalyn Isis - at 2014.12.02 11:42:41
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4. Rather than having SP loss for a Tech 3 ship when podded... - in Player Features and Ideas Discussion [original thread]
Syrias Bizniz wrote: Medalyn Isis wrote: With the recent buffs to other ships, I find T3s at the moment fulfil their roles perfectly atm and actually are in a perfect position balance wise. Some of the sub systems could be toned down slightl...
- by Medalyn Isis - at 2014.12.02 11:41:54
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5. Rather than having SP loss for a Tech 3 ship when podded... - in Player Features and Ideas Discussion [original thread]
With the recent buffs to other ships, I find T3s at the moment fulfil their roles perfectly atm and actually are in a perfect position balance wise. Some of the sub systems could be toned down slightly and others improved, but generally they match...
- by Medalyn Isis - at 2014.12.01 12:27:41
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6. Rather than having SP loss for a Tech 3 ship when podded... - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: First T3 Cruisers need a massive nerf stick to their most powerful Subs. They are currently vastly out of balance with the rest of the game and do not actually fit where CCP want T3's to fit. So the skill loss is needed as ...
- by Medalyn Isis - at 2014.12.01 12:18:03
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7. Voting for a vertical Minmatar T3 Destroyer! - in Player Features and Ideas Discussion [original thread]
Yes, I was going to suggest this also. +1 for a vertical destroyer, preferably minmatar as the naglfar is the best looking ship.
- by Medalyn Isis - at 2014.12.01 12:13:32
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8. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: And can you explain how forcing people to fly 50 jumps in their pod to avoid said skill loss and get themselves home is any better than getting a blue to pod you if you're on an extended roam somewhere? Because the war s...
- by Medalyn Isis - at 2014.11.27 19:33:02
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9. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Edit: We cross posted. Proof/numbers (based on historical findings, YMMV today) Max skill points per hour: 2700 Skill points per hour in empty clone: 2250 Difference: 450. MINIMUM hit for a single 24 hour period in an empty c...
- by Medalyn Isis - at 2014.11.27 12:29:44
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10. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
afkalt wrote: You're still failing to recognise that a "cheap" pod is already hurting the pilot every second they are in it. It is classic risk vs reward. No I did actually read what you wrote, and that is actually a very good argument, one...
- by Medalyn Isis - at 2014.11.27 12:22:31
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11. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Medalyn Isis wrote: John Ratcliffe wrote: For clarity, SP loss is unacceptable under any circumstance. They need to remove it from T3. Something a lot of ex wow, and other such MMORPGs have trouble adjusting t...
- by Medalyn Isis - at 2014.11.27 12:16:00
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12. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
John Ratcliffe wrote: For clarity, SP loss is unacceptable under any circumstance. They need to remove it from T3. Something a lot of ex wow, and other such MMORPGs have trouble adjusting too is the fact is SP is not sacred and was never mean...
- by Medalyn Isis - at 2014.11.27 12:04:04
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13. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Medalyn Isis wrote: Thank you for immediately flailing around hysterically and proving my point in the post above. If you had read the post properly then you would have realised Im not suggesting a higher barrier to pvp, the ...
- by Medalyn Isis - at 2014.11.27 10:51:16
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14. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Bubble immune pods are not on due to throw away free, unstoppable Intel. Thank you, someone who can understand a simple proposal. A reasonable concern, although it can already be achieved much more effectively with an intercepto...
- by Medalyn Isis - at 2014.11.27 10:43:25
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15. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Medalyn Isis wrote: In all the flailing and hysteria I see in a lot of the responses, it seems that not many have actually considered properly the outcome of a change like this. As I mentioned, pods would be bubble immune, an...
- by Medalyn Isis - at 2014.11.27 00:14:13
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16. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
In all the flailing and hysteria I see in a lot of the responses, it seems that not many have actually considered properly the outcome of a change like this. As I mentioned, pods would be bubble immune, and so do not worry dictor pilot. Under th...
- by Medalyn Isis - at 2014.11.26 23:42:54
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17. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
Major Trant wrote: Belatedly after a negative backlash, he knee jerk added that pods should have higher EHP and be bubble immune which would drastically reduce the instances of pod deaths in null and w-space, thus dumbing down the most hardcore...
- by Medalyn Isis - at 2014.11.25 16:33:43
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18. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
Maybe I am too bought into the idea that eve is a harsh unforgiving universe, but a couple days skill penalty seems like a reasonable punishment to me. I always liked the dark unforgiving nature of eve though, and what swings it for me and would m...
- by Medalyn Isis - at 2014.11.25 10:52:42
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19. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
The main difference is the SP loss should be minimal, as in not setting the character back months as it can do now. And also if pods were bubble immune with enough ehp to survive a couple of smart bomb blasts. That way people would still pvp, but...
- by Medalyn Isis - at 2014.11.24 20:52:05
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20. Pod Death Consequences - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Medalyn Isis wrote: FireFrenzy wrote: This idea is to put it blunty BLEEPING IDIOTIC... As a 100m sp character i LOVE the new no clone cost thing, it means i might actually go PVPing without needing to add, what 2...
- by Medalyn Isis - at 2014.11.24 20:23:11
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